Content
Inspectors
Time Slots
- 7:00 AM – 9:00 AM
Quantity
4 volunteers each time slot
Location
Kiewit Hall, 2nd Floor, Competition Queuing Area (East Commons Area)
Description
People assisting with this role will be assisting our referees with robot inspections before they can compete. All skills will be taught the morning of with no prior experience required. There will be some breakfast options available in the basement volunteer room available before and after you assist in the morning.
Once the checklist is complete, the inspectors will enter the team number on a tablet, and mark whether the inspection was completed, partially completed, or incomplete.
This role is only used for the beginning of competition day, as all teams must pass an inspection to partake in the rest of the competition. For technical questions on robot inspection criteria, ask a referee (in a black and white shirt).
Match Scorekeepers
Time Slots
- 9:15 AM – 12:30 PM
- 12:00 PM – 5:00 PM
Quantity
4 volunteers each time slot
Location
Kiewit Hall, 2nd Floor, East Commons Area
Point of Contact
Amber Shefl (ashefl248@gmail.com)
Description
Match Scorekeepers (different from Skills Scorekeepers, who are independently running the Skills Challenge) are responsible for counting points scored by teams at the end of each competition match, entering the score on the tablet, verifying it is accurate with their scorekeeper partner, and then verifying with teams. This is a critical role in ensuring efficiency and quick turnover times of competition fields throughout the competition. Match Scorekeepers do not need previous experience, but are asked to be familiar with the field setup.
Judge
Time Slots
- 9:00 AM – 5:00 PM
Quantity
8 volunteers each time slot
Location
Kiewit Hall, 2nd Floor
Point of Contact
Ashley Hankel
Description
The role of the Judge is to fairly evaluate teams’ technical designs, programs, team dynamics, competition strategy, and overall effectiveness throughout the day. Judges will conduct team interviews (individual sit-downs with each team) to ask questions regarding these subjects. After all interviews have been completed, judges will discuss to decide what team will win what award, based on published criteria.
This is an all-day commitment to maintain integrity and fairness amongst participants. Any team affiliations volunteers may have will be considered when designating teams to interview.
No information (including but not limited to) engineering notebooks, judging notes or other materials, may be discussed, shared, or exit the judging room. All materials (except for engineering notebooks which will be returned to teams) must be destroyed at the end of the judging session, and their contents must not be discussed with anyone after the judging period ends.
Emcee
Time Slots
- 9:15 AM – 12:30 PM
- 12:45 PM – 5:00 PM
Quantity
1 volunteers each time slot
Location
Kiewit Hall, 2nd Floor, East Commons Area
Point of Contact
Amber Shefl (ashefl248@gmail.com)
Description
The role of the emcee is to provide a meaningful and engaging experience for event attendees centered around the robotics competition. Volunteers in this role are asked to have some robotics experience and that they are comfortable speaking in front of people on a microphone.
Field Setters
Time Slots
- 9:00 AM – 12:30 PM
- 12:30 PM – 5:00 PM
Quantity
2 volunteers each time slot
Location
Kiewit Hall, 2nd Floor, East Commons Area
Point of Contact
Amber Shefl (ashefl248@gmail.com)
Description
Arena setters are responsible, with the assistance of the competing teams, for resetting the competition field after each match. Volunteers do not have to have any experience to perform this role, but are asked to understand the game elements and layout that can be found here: https://www.vexrobotics.com/over-under-manual#Sec2-Overview
Match Queuing Assistant
Time Slots
- 9:00 AM – 12:30 PM
- 12:30 PM – 5:00 PM
Quantity
4 volunteers each
Location
Kiewit Hall, 2nd Floor, Queuing Room (Room A211) & East Commons Area
Description
The role of Match Queuing Assistants (or “queuers”) is to ensure the efficient flow of teams from the pits to the queue line and then to their competition or skills matches. Queuers will be provided with a clipboard and the schedule of matches to keep track of teams.
Match queuing will look different at UNL compared to traditional tournaments. To maximize participant’s experience on campus as potential future students at the University, teams will wait in no queuing lines for matches. Instead, with the support of the Queuing Volunteers, students will check their robot in with Match Queuing Assistants, and then can network with the RSOs (UNL student clubs) with representatives in the queuing room.
Teams are responsible for showing up for matches on time, and the queuer helps make this happen. Teams should enter the queue room well in advance of their match through the West door (Room A211, the classroom directly behind the competition fields), and they will check their robot in with the Queuer Volunteers and place their robot on an assigned table (one of the competition queue tables in Room A211, as shown below). Using a whiteboard, the queuer will write down the match that the team is waiting for. On the clipboard schedule sheet, the queuer will cross the team off as present. Queuers are then responsible for monitoring the tables and the flow of matches. As the team waits, they are allowed to network with the UNL students in the queuing room. This will allow teams to connect with current UNL students and explore future possibilities at the university.
Once a team is 5 competition matches away, the queuers will call the team up via the microphone for Room A211. The team will pick up their robot, exit the queuing room, and wait on the “Standby” queuing tables outside the door (the Competition Queue tables located outside Room A211, behind the competition fields). Then, as the fields clear, teams will take the field for their match.
While it is the team’s responsibility to be on time, if a team has not checked in at the queuing room 5 matches their match, a queuer will need to go to the pits to check if the team is there.
This system will allow teams to explore future opportunities at UNL during their day on campus. It is the responsibility of the queueing volunteers to make sure students are leaving the queuing room on time